inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 21 hours agoNexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capitalwww.pcgamer.comexternal-linkmessage-square86linkfedilinkarrow-up1371arrow-down13cross-posted to: pcgaming@lemmy.cagames@lemmit.online
arrow-up1368arrow-down1external-linkNexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capitalwww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 21 hours agomessage-square86linkfedilinkcross-posted to: pcgaming@lemmy.cagames@lemmit.online
minus-squareDr. Moose@lemmy.worldlinkfedilinkEnglisharrow-up17arrow-down2·12 hours agoAs a software engineer i always found nexus simply archaic. Hot take but the molding industry might be better off with a new mod index.
minus-squarehazel@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up7·edit-25 hours agoHere’s how it goes with half the games I mod these days. Game not manageable in Vortex out of the box Find the extension that makes the game manageable All popular mods are based on one single mod that acts as a framework or SDK for those other mods That prerequisite mod isn’t well maintained on Nexus, and the author recommends using $otherModManager to manage this game
minus-squareDr. Moose@lemmy.worldlinkfedilinkEnglisharrow-up4·5 hours agoFunny how all of that is straight up solved with any package manager or even git itself (with submodules) for free and yet gaming community is protecting some proprietary burning heap of garbage.
minus-squareBlaiz0r@lemmy.mllinkfedilinkEnglisharrow-up3·4 hours agoIt should all be open source. First thing is mods should just exist on free hosting providers for source code like GitHub/Lab etc. Then an optional mod manager software that can import mods from these sources. Non of this really needs a centralised community, these places already exist thanks to other better suited services like social media
As a software engineer i always found nexus simply archaic. Hot take but the molding industry might be better off with a new mod index.
Here’s how it goes with half the games I mod these days.
Funny how all of that is straight up solved with any package manager or even git itself (with submodules) for free and yet gaming community is protecting some proprietary burning heap of garbage.
It should all be open source.
First thing is mods should just exist on free hosting providers for source code like GitHub/Lab etc.
Then an optional mod manager software that can import mods from these sources.
Non of this really needs a centralised community, these places already exist thanks to other better suited services like social media