Kewbash is a tactical grid combat game where two players battle on a 6×6 board. The players take turns at the same time. The game involves risk taking and psychology, trying to predict your opponent’s moves while not causing a draw. It’s inspired by games like Tron and Rock Paper Scissors.

https://kewbash.com/

DISCORD: https://discord.gg/9VKFcmwaME

  • Valmond@lemmy.world
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    2 days ago

    Ha ha nice game!!

    Some constructive criticism;

    You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle

    You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly

    The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.

    Great game I must say!

    • jaykrown@lemmy.worldOP
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      2 days ago

      That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.

  • jaykrown@lemmy.worldOP
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    2 days ago

    Raw PvP 1v1 matchmaking, no user accounts, no database, etc. If there is interest I’ll keep building it, but otherwise I’m done with it for now aside from fixing any critical bugs that may arise. It’s alive!

  • Lumidaub@feddit.org
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    2 days ago

    I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.

    Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.

    Any way to get a sound to confirm a match was found?

    • jaykrown@lemmy.worldOP
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      2 days ago

      Great feedback, I can work on that. I’ll be adding a forum to the discord for feature requests and known issues.

    • Lumidaub@feddit.org
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      2 days ago

      Died on that hill.

      I have NO IDEA how I ended up in that spot lol I thought I was done then I wasn’t and I huh? That’s when some kind of log might come in handy like in chess. But maybe I’m asking too much of a small game like this :)

      • jaykrown@lemmy.worldOP
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        2 days ago

        Good game, and great use of your abilities though when things got tight I could tell you were taking a bit more time to think about it. The move log (+ end game reason) is a feature already posted in the forum that will be worked on.

    • jaykrown@lemmy.worldOP
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      2 days ago

      I’m glad, if you have any feature requests or issues you run into feel free to message me here or in the discord.

    • jaykrown@lemmy.worldOP
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      2 days ago

      I understand that, and it’s possible. I had it like that before on a wide screen, but went with consistency if someone plays on a big monitor or mobile they’re below for both. In the future I could add a layout toggle or something.