When I say “RPG material,” I mean things like statblocks, classes, etc.
Savage world Rifts. The setting is fantastic, the 1st party rules are a mess as the best of times. Savage worlds rules set enrich the rifts world by making it a playable.
Honestly, especially after their team up with Paizo, SWADE has been really, really improving and become my favorite system to reskin things in.
Hell I’m thinking about running a Curse of Strahd campaign in Savage Worlds.
In the same vein, I was in a Shadowrun campaign that switched over to the Sprawlrunners rules for Savage Worlds (which can be used for either Shadowrun or Cyberpunk). Savage Worlds brought out the dynamic action and calculated hacking scenes that define good cyberpunk fiction without being dragged down by clunky rules.
It is an unfortunate fact that Shadowrun tends to suffocate under its own density.
I’ve played what was essentially Traveller but with Fate mechanics. You’d think the hard sci-fi ethos of Traveller would not mesh well with the dramatic engine of Fate, but it’s all in the narration. And Fate is such a great system to deal with things up close and personal, with high lethality and still loads of fun.
I’m pretty hyped the Fate of the Eclipse which is an official port of Eclipse phase in the FATE system, but I haven’t played it. There is so many stuff I’d like to play and so few time
I think you meanEclipse Phase: Transhumanity’s Fate