• Essence_of_Meh@lemmy.world
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    7 days ago

    Cyberpunk 2077
    I finally took the time to update my mod list to the latest version of the game as well as grab some new additions because I have no self control when it comes to modding.
    I also decided to use this as an opportunity to end my previous playthrough (I did technically finish the game through one of Phantom Liberty endings) and start a new, themed one on a “I hate myself” difficulty. I’m exaggerating but it’s definitely not a way to play suitable for reasonable folks.

    This character will be a LONG adventure, regardless of whether I’ll binge the game or stick to my usual “play for a while -> take a few month break -> repeat” approach. It will also be a very different experience though and that’s something I’m really looking forward to.

    Cyberpunk might not be a perfect game but boy do I love coming back to it.

    • Coelacanth@feddit.nu
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      6 days ago

      I still haven’t updated my modlist because I have it working as-is but sometime last year when Codeware changed its file structure it stopped working with MO2, and I never got around to sorting it out. I should really fix it one of these days so I can update the game.

      • Essence_of_Meh@lemmy.world
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        6 days ago

        I honestly forgot that mod managers support Cyberpunk and got used to doing it manually. Can be a pain when something doesn’t work but I was lucky enough to not have too much problems with that so far.

        At least current patches aren’t anything huge like the jump from legacy to 2.0 so it’s not like you’re losing much staying on the older version.

        • Coelacanth@feddit.nu
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          6 days ago

          Well, you have to use root builder for MO2 to work properly with Cyberpunk which is sort of fiddly and also I suspect the reason Codeware stopped working.

          Yeah I have it set up for 2.1 I think which makes me not feel super motivated to update the whole thing.