- cross-posted to:
- games@lemmit.online
How did this game become a cult classic, again? I remember the pre-release hype train for it claiming it was going to be a MGS killer, then when it came out it sucked dick and died with little fanfare. Now, in the last few years, I keep seeing it talked about like it was this awesome, innovative thing. Like what? This was the first game I ever refunded on Steam. Which in 2010, wasn’t that easy to do.
I think this recent video by Raycevick covers the “cool” parts of the game and a bit of the background of getting the game re released. I never played it, but it looks like it had some cool ideas on conversation mechanics, reactive NPCs that actually comment on your clothing choices, and a complex branching story. All that with some pretty janky combat gameplay.
Here is an alternative Piped link(s):
this recent video by Raycevick
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Main thing that impressed me from watching a roommate play and reading up stuff later was just how much your choices could affect the story and characters in comparison to other games. Otherwise yeah, pretty janky experience but gets credit for trying something different.
GOG continues to do great work. Alpha Protocol isn’t necessarily a good game, but it has a lot of interesting ideas in between long stretches of glitches, jank, and broken gameplay. Hopefully this sells well enough to justify bringing more abandoned titles to GOG. The little mini-documentary they put out going over the process of getting the game on GOG is also great and highlights all the recent efforts to push back against the “own nothing and be happy” mindset game companies are trying to push.
I loved that game! Early system of timed dialogue options. A real feel choices had an impact later. One of fight scene on the dance floor had a killer entrance that I still think about.
It had some game breaking glitches and bugs? I heard it was pretty broken, if it was, this version is patched?