Sorry I’m a bit late

  • 0 Posts
  • 33 Comments
Joined 1 year ago
cake
Cake day: September 23rd, 2023

help-circle
  • Haven’t looked at MX Linux before, thanks for the info!

    Like I said, I really can’t care much about window managers at this point. Mostly, I’m tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I’ll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I’d want, using just one window manager.

    I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…

    Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it’s pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?













  • Godot is not bad for 2D & 2.5D, & it’s a lot better at true 3D than it used to be, but as far as speedy usability, I’d compare it to UnrealEd 2.1 in many ways.

    I really think the main reason anyone uses Godot, is the licensing & cross-platform support.

    If Unreal 5.1 would run at all on any of my machines, I couldn’t even really begin to make any kind of objective comparison between it & Godot; it’s like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.

    Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal’s interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal’s workflows make Blender look like Maya.








  • Option 3 is the usual method, & it works quite fast on almost any machine that’s even capable of decoding high bitrate video fast enough to keep up with its framerate, in the first place. On a HDD, that previous frame may briefly require seeking to get back to, but no such delay occurs with flash storage.

    Of course, it doesn’t need to be done fast; we’re talking about long looks at single frames!

    For best results, frame-capture apps use cross-frame interpolation with motion estimation (& these days, AI).

    I don’t remember the last device I saw, that would struggle with this in any way. It’s basically just been dismissed as unimportant, by the VLC devs, rather than actually being all-that-difficult to implement.

    I’m shocked that VLC doesn’t offer reverse playback by now, given the absolutely enormous video resources & random access storage, we’re all blessed with now.