

Fuckin lunatics.


Fuckin lunatics.


I used to believe there were some decent people in law enforcement. I don’t feel like that anymore.
Aaaaaaand, I’m out. Seesh that’s insane.


I’m just going to quit calling them any kind of law enforcement term. They are all just domestic terrorists at this point.
Doesn’t seem popular here, but I like TinkerCAD quite a bit. It’s really intuitive if you are good with shapes and you can make detailed and fairly precise models with it without much issue. I’ve made around 20 models in it at this point, some of which I’ve made public. If you want to just learn one program that will carry you into the deep end, I’d probably point you to freeCAD just because autodesk can be dickheads and aren’t above pulling the rug out from under you.


Exploded… And the grievous injury of…smelling like mustard and onions for a bit. Man, they are really trying to work that incident.


I think that all comes down to how the travel, visual appeal, and POIs are handled. As well as a personal interest in the gameplay loop. The following are my general opinions on a few games for why I think they do or do not work.
Daggerfall would be way too big, because the POIs are few and far between and there is no visual interest between, but it worked because it had fast travel.
Each of the successive TES games had more visual interest to them and wel spaced POIs and I spent a lot of time walking on first playthroughs without fast traveling anywhere.
Similarly No Man’s Sky could seem too big at first blush, but if you like the gameplay loop it’s infinitely fascinating. For anyone wanting to move further in it’s also helpful that there are gates to help make large jumps, without them being a requirement to enjoy things.
Cyberpunk 2077 was very visually interesting and had a ton of POIs and was fun to traverse on foot and in a vehicle. I thought the size was fantastic on my first two playthroughs. The third time the badlands areas got a little frustrating though.
Stalker and Stalker 2, are very fun to traverse by foot for me despite being very large. They are visually very interesting, especially 2. There are plenty of things you can stumble on and explore. In fact on my first playthrough of Stalker 2, I didn’t even realize it had a fast travel option for over 60 hours because I didn’t feel the need to look for one to use. Loved the huge size of those.
WoW was horribly oversized, as are many MMOs. WoW was(and imo still is despite many upgrades since I played, just not a fan of toony looking games) completely uninteresting visually, had no “on the way” POIs and had no motivation to look around. Long travel was a chore on top of a burdensome gameplay loop. I hated WoWs size. It felt big just because it would take people longer to play. I can’t express how fucking boring it was to me. And exploring had zero reward. I remember wandering into the water and swimming for like 30 minites to get behind some massive tree or something (all I remember was it was a brown gradient that’s how dull the visuals were) and I get behind it and there was fuckall. That was the last time I played I think. More brown gradient and uninteresting light blue water gradient stretched off into a foggy white gradient. Fucking hated WoW but especially its size. MMOs like that are the equivalent of having a rail shooter that’s more train ride simulator than shooter. It works for other people, I just couldn’t stand it.
Outward is a fantastic game but it’s world feels a little too big sometimes. I don’t really enjoy wandering it that much even though I enjoyed the game on the whole. Just felt I got to the point of sprinting from one objective to the next because I was tired of traversing the map.
So it’s really game dependant imo. If they nail some key aspects, size doesn’t seem to matter.


I mean…that sounds like a good idea on the surface. I don’t know enough at the moment to take a deeper opinion on the matter though.


It was, I didn’t stay there long. That one thing was one of many things indicative of a bad employer.That’s good that your employer treats you fairly though.


All the more reason to fall back and never spring forward again.


I hated that when I did overnights. I didn’t even get compensation for the extra hour of work.

Getting tired of hope-baiting only to be disappointed.

Let me just double check here, by ML are you meaning users from lemmy.ml? Or something else?

If someone better comes along I’d definitely be happy to see them. Would rather candidates not have concerning shit in their past like this.

And you really like to lump everyone together so you can stereotype them and blanket dismiss them to avoid and ignore any actual productive engagement.

I love that skit, seen it so many times along with most of the wkuk stuff, the emblem wasn’t something I paid attention to. So I only found out about this emblem being a nazi thing when all this platner stuff broke. Not excusing him, just saying that it really isn’t unbelievable to have not seen that emblem before in the right context to know what it means.


Fuckin hell, thought this shit had finally gone away in the 00s. It’s the 90s all over again. 🙄
Hey that’s a cool idea. Would you consider putting it on fdroid too?