And yet still manages graphical corruption from sleep, and input lag in games on a tailor-built ISO!
And yet still manages graphical corruption from sleep, and input lag in games on a tailor-built ISO!
I’m a programmer at a tech company. Last month, I tried setting up two different distros on my personal computer, in anticipation of Windows 10 EOL.
I experienced:
So no, don’t keep telling me I’m staying on Windows out of idiocy. If someone replies to this with a doctoral on why every single issue is actually somehow my fault, it completes the trifecta.
Linux distros need to take a step back for a long, lengthy discussion on good user experience before they rush back to making memes like these.
This may have been my thought.
I was never so deeply in favor of the acquisition, but I did find the focus on exclusives hypocritical. Microsoft had already made many of their games available cross platform, while Sony had not at the time.
Garry’s Mod. Basically a gateway drug to hobby animation, and in some ways not so far off from the modding tools used to make it.
If you’ve watched stuff like Heavy Is Dead, they’re usually made with it. Some more professional-looking stuff is instead made in “Source Filmmaker”.
I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.
Much as I trust Sony more than Meta, part of the issue is that 80% of the cool stuff from VR comes from indie teams running an ItchIO page or Patreon, not established publishers.
Supposedly, PSVR2 can work with PC now but I don’t know how refined that integration is.
I still see the PS5Pro as a bit dumb, but also not sure what Sony could easily do around this problem.
We’re at the graphical plateau where any improvements become extremely expensive, and increasingly hard to notice. Sure, we have 4K TVs and we’re not quite able to play all our games at 4K 120fps, but very few people care about that level of detail. Honestly, I don’t even know what Sony may be planning for the PS6 while still keeping it at a reasonable price.
The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.
They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.
I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.
On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.
It’s gonna be wild watching Valve try to explain that Eli was brought back from the dead in a prequel game that took place years before Half-Life 2, that 90% of their fans couldn’t play.
The only annoying bit of this is that I’ve seen Steam labeled as the latest hive of unregulated social networking. Valve has often been very hands off in their moderation, which allows for some pretty extreme far right types to post content and conspiracies in bubbles around Steam Community.
It could be a good thing, though, could lead to Steam also getting positive change.
It sucks that music replacement is almost expected. A track was popular once, they’ll ask for 30x royalties on the next go.
Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.
If you hate Windows 11 and don’t mind tinkering, I’d almost think Linux would be a better option especially if your preference is for retro games.
Decentralization is a bit like showing people “Here’s how to make friends. I won’t actually introduce you to anyone, though.” I kind of want to at least get a starting point off a general topic.
No, was not directed at you. I was agreeing; Nintendo is stupid and trigger-happy with its lawsuits, but going after this guy makes sense.
I imagine a lawsuit would likely bring up the topic of how hard it would be for a developer to keep the game around past purchase.
For instance, imagine a massively multiplayer online game; everyone playing the game is acutely aware of how much server hardware is needed to maintain that online presence, and it’s unrealistic to assume it would exist forever.
That’s probably why attention was pushed onto The Crew. It’s a racing game that shouldn’t need much from a server, so it’s arguably unfair to tie it to that access and take it offline.
It annoys me how often my standpoint on topics on Lemmy has been “I hate the same people you do, but your reasoning for hating them makes so little sense.”
Source: Pretty much every episode of It’s Always Sunny in Philadelphia (and, of course, real life)
I installed Distro A, and Distro B, and you’re about to reply:
“Oh, well there’s your problem! A and B aren’t great for beginners (even though you read they were from someone else). I’d strongly recommend, C, D, E, or F.”
Whether it’s installing a new distro off new recommendations or spending time tinkering to get one of them working right, it’s still the same annoyance, and it’s unlikely to change. That said, if you have read that and will restrain from jabbing back about it or are just genuinely curious:
Distros
Linux Mint 21, then Linux Mint 22, then Bazzite