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Cake day: June 30th, 2023

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  • That’s a “port”.

    A “remaster” is traditionally more focused on a rerelease with improved graphic fidelity - details, resolution, possibly lower-effort improvements to models and geometry, but basically the same game, slightly modernised with better modern compatibility.

    A “remake” would be a complete overhaul of the modelling, QoL improvements, or reimagining some systems potentially including game engine. Eg, the FF7 remake.




  • Great article, totally agree with the author. I would still be concerned with that power moving to the government, particularly in countries with limited options for true representation (eg. two party systems, where it is usually more a matter of “lesser evil” voting), but that then becomes the next challenge; still more appropriate in the government’s hands than the level of power corporations currently wield.













  • Zerfallen@lemmy.worldtoGames@lemmy.worldIndie games using retro graphics
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    6 months ago

    It also means more people can play on more hardware, it typically focuses the experience, it makes the interactive elements more visually distinguishable from the background graphics, it’s cheaper/faster to produce so less incentive to bloat with MTX to recoup massive investments, the scope is smaller so can be better aligned with a singular cohesive artistic vision, and the limited graphics encourages stylisation and artistic decisions when ‘photo real’ becomes not an option to target.

    Also you don’t need to wait 10+ years for a game, just to receive a bloated mess where you only engage with 20% of the content yet had to wait for 100% of the development time, since at that point the investment demands it has to appeal to every possible consumer, only to still get a buggy unfinished release due to the massive scope. /rant. Anyway, indies are great and i love short games too.