This week I have added a thorns ability so enemies can defeat themselves without you having to lift a single finger… or hammer 🔨
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Joined 2 years ago
Cake day: August 10th, 2023
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Had a very productive week ☺️ 🐢-character got a new attack animation, fixed a bug with normals, added defeat animations to all characters and implemented instanced rendering for particles. Also learned how to use davinci resolve to make videos: https://mastodon.gamedev.place/@dragbone/112105598167777885
dragbone@discuss.tchncs.deto Game Development@programming.dev•How do you handle playtesting and gathering feedback during development?9·1 year agoDuring development I usually only playtest myself. But I found a way to trick myself into doing it right: I create an android build of my game every day and load it onto my tablet to play in bed or on the couch. That forces me to just play the game as it is and create bug and balance tickets for whatever I encounter. Not sitting at the computer helps me separate myself from game development and provide more honest feedback.
There’s not much currently, but you can follow my progress on mastodon if you want: https://mastodon.gamedev.place/@dragbone I hope I can find a name for it soon 😅