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Cake day: July 9th, 2023

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  • Further context, assuming the ruleset governing the OG Baldurs Gate games was true to the tabletop (I know they sort of kludged AD&D and aspects of 3e together). As the above said, a dual classed human “retires” their original class, and then begins to advance in their new class, essentially starting over from level 1, with only the hit dice and HP of their original class rolled over (you cannot access any of the class abilities you learned while advancing your original class). However, once your new class level is superior to your original class level, you can now access both skill sets.

    It’s a very strange system, and I am curious what the fluff reasons surrounding it are, if anyone has any insight into that edition.


  • 100%. I know that the jury is out, academically speaking, on the actual effectiveness of the bombs, but it makes intuitive sense to me that they at least contributed to the Japanese decision to surrender unconditionally.

    In fact, up until the bombs were dropped, Japan was working with the Soviet Union to act as mediators in peace talks, so Japan could get a better deal. Of course, while the USSR entertained the diplomatic overtures from Japan, they were actually planning on declaring war, as they had promised at Yalta. But, I think it still contributes to my point that a civilian population that has been targeted by a besieging force must believe their only options are unconditional surrender or utter destruction (which, incidentally, is exactly the verbiage the US presented Japan in the Potsdam Declaration 10 days before the first bomb was dropped). If there is a plausible third option available (or believed to be available), then that’s what will be pursued.


  • No, it was not my intention to suggest that. I’m sure the Germans threw everything they could afford into the Battle of Britain.

    Though, I am most definitely not an expert in the field and should be treated as I am, a dude on the internet lol.

    However, even Germany in early WW2 (arguably at the height of their power) was unable to throw enough explosives into London to make that switch flip in the civilian population from “we shall fight them on the beaches” to “okay, in light of recent events, we are reevaluating our ‘Never Surrender’ policy…”.

    In fact, I might even suggest that the scale of bombing necessary to make it a viable tactic was impossible at that time, as the nuclear bomb hadn’t yet been invented. Perhaps someone more knowledgeable than me can fact check this assertion, but I think the only time intentionally targeting civilians has successfully cowed a belligerent was when the US nuked Japan. And even then, it took two.


  • Also, to add to the other poster’s point, in a medieval siege, the defenders have every reason to believe the attackers will happily let every man, woman, and child behind the walls die gruesome deaths to starvatiom or disease. That’s why, when it came down to the wire, cities would submit.

    In modern times, cultivating a believable military posture of, “Surrender, or we will personally execute every last motherfucking one of you” is politically dicey. Look at the news stories coming out of Gaza about supplies running low thanks to Israeli interference. Right, wrong , or indifferent, the international community (as well as your domestic community, if those that disagree with these sorts of tactics are allowed to make their voices heard) tends to look down their noses at targeting noncombatants populations. So, due to these complications (which were largely absent or less impactful from warfare in the time of Genghis Khan) wholesale slaughter of civilian life isn’t really openly used. In fact, guidelines like “proportionality” are invented which dictate the level of response you can give certain provocations and what not.

    So, if you’re a modern day commander being tasked with taking an urban center, the closest way to approximate a medieval siege would be to absolutely carpet bomb everything. Make it known that you will happily let every single person in Moscow die, if not send them to the afterlife yourself. While you’re bombing the suburbs, you’ll also need to encirce the whole city to prevent supplies from being delivered, since you can’t guarantee every bomb will hit it’s target and need starvation to provide additional assurance to the population that, if they maintain their current course, they are doomed.

    Unfortunately, the world isn’t going to allow that, and you know it, so you commit to the level of bombing deemed acceptable by the world at large. At best, you wind up in a situation like London during the Blitz. Your bombing runs are effective, in that they disrupt the daily life of citizenry, and cause some infrastructure damage and loss of life. However, you’re never going to be allowed to scale up to the point where your victims feel they have no way out but to submit. There’s enough plausible deniability that, even when a bomb hits close to home (literally or figuratively), the victim is more pissed at the bomber than their government.



  • Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.







  • Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

    Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

    I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…



  • Wouldn’t the establishment of a new precedent require the Supreme Court to overturn their previous ruling though? I’m not super familiar with the judicial system, so perhaps someone could tell me if I’m on the right track here with this hypothetical series of events

    1. Charges filed
    2. Defense motions to dismiss case on grounds that police don’t have to protect anyone
    3. Prosecution counters that that’s not necessarily what they are arguing here
    4. Judge at the lowest level with jurisdiction decides to allow the case to proceed based on prosecutions argument that they aren’t litigating settled law
    5. Trial
    6. Defendants found guilty
    7. Defense files an immediate appeal and a stay of sentence because they still feel like their clients are protected by precedent
    8. Repeat until Supreme Court gets a writ of certiorari asking them to take up the appeal
    9. If SCOTUS accepts the case, they will decide if A) the defense IS actually protected by precedent in this scenario B) whether previous precedent is constitutional and C) the ultimate fates of the defendents 9.1 If SCOTUS does not take up the case, the lower court’s decisions are affirmed and that becomes legal precedent.

    Is that a probably series of events? Obviously the suit being allowed to continue and the defendents being found guilty are huge assumptions, but, assuming they come to pass, am I on the right track here?



  • Blackgate.com - the remnants of Black Gate magazine, which was published from 2000-2011 and then continued in digital form since. It focuses primarily on vintage literary fantasy, though occasionally the an article will be published in films or new fiction. Of particular note to nerds is the Cinema of Swords column by Lawrence Ellsworth, who fantasy fans may be familiar with as the Principal Narrative Designer for Baldur’s Gate 3. I’m not so immersed in the fantasy world that I understand most of what is discussed on the blog, but it is a nice taste of the old Internet, one which might resonate with other fediverse users.