Don’t really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each… which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times
I actually was a bit scared by all the hype when the game released & delayed a bit before buying… game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven’t heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
- I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
- Somehow this game shifted from offense-focus to defense-focus
- “They couldn’t nerf Watcher so they just killed her off screen lol”
- Somehow Silent went from the worst to the best character, because she has good defensive tools…? Also, both of the shivs and the discard archetypes got buffed massively
- Ironclad got nerfed hard since there aren’t a lot of good blocking options especially in Act 1… and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!


I actually went to r/slaythespire after playing a while for tricks & tips, so I kind of figured out what went wrong
I seem to have a bit of this in me as well as I grew up in China, but Chinese players seem to have a penchant for “exploiting” the game so to speak… as in, finding infinite or broken combos. Seems like a lot of Chinese-made mods for StS1 tend to focus on super high-difficulty content too. And allegedly StS2 on launch had a couple of very easy infinites, but that’s the point of making it early access first… so you can go and balance it. Guess some folks didn’t take if very nicely lol
Also I did not know this before, but apparently StS is wildly popular in China for whatever reason
Just by removing watcher and dropkick they killed the most common infinites.
I hope they give ironclad more support for exhaust. Taking feel no pain was free on sts1 because like a third of his card interacts with it but here it’s a gamble.