Don’t really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each… which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times
I actually was a bit scared by all the hype when the game released & delayed a bit before buying… game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven’t heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
- I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
- Somehow this game shifted from offense-focus to defense-focus
- “They couldn’t nerf Watcher so they just killed her off screen lol”
- Somehow Silent went from the worst to the best character, because she has good defensive tools…? Also, both of the shivs and the discard archetypes got buffed massively
- Ironclad got nerfed hard since there aren’t a lot of good blocking options especially in Act 1… and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!


Nice job on the A10 clear if you’ve not spent tons of time on the first game that is quite fast. Killing bosses in intangible is always a good time.
Yeah Necro and silent are kinda broken still, in the first few weeks of the game they all were quite broken tbh.
Sly discard is a lot of fun on silent, makes her so strong both via shiv and poison, somehow only doing damage on draw is a completely resonable win con in some runs.
I love that they put status card angle on defect and made 0 cost defect so viable, focus is still easy to come by if you want it, just give up on having defrag so often.
clad having vulnerable as a core mechanic feels quite good, also self damage getting phone more kit is nice, but yeah no heal apart from burning blood and the new rare in beta makes that whole path not quite so broken.
necro is fun and kinda broken if you can get mana and draw econ going you can mostly just chill behind osty and run away with it, also lethality stacking plus debilitate is fun and powerful
regent also is fun but I still struggle with consistency with him, stars seem almost necessary but ive not yet internalised that part, only thing I really know is to pick cosmic indifference if there isn’t anything significant offered.
Have you tried coop yet ? IMO it might be the best mod of sts1 that ended up in this one. If you want to try and have no one else to play with hit me up.
Thanks! Just for the record I have close to 1000 hrs on the first game lol, not to mention a good number of YouTube streams that I watched, No way I can clear StS2 this quickly without some pretty extensive experience
Yeah… sly is cracked. The two sly cards from StS1 were already so broken that I often snap pick them in the first game. With the new Master Planner card and the whole slew of sly support it is wayyy too insane. Even if they nerfed Prepared+, Hidden Daggers can still pop off
I had one run with a vulnerability deck on Ironclad; still haven’t fully figured out how to build around it, but it does seem like a pretty reliable draw engine if done right. Also he has the silly ancestral card that is only 1 mana for 20 damage + 5 stacks of vuln 😂
Necrobinder… a bit embarrassing, but she is actually my weakest character now, since I haven’t quite figured out how to play her outside of the Souls archetype. Hopefully I get the hang of it soon
Regent seems to rely much more heavily on leaning into certain archetypes…? I haven’t gotten the full hang of it yet, but star gain/loss + support power is very strong, big sword go vroom is strong but requires specific combo pieces… not sure of the colorless archetype but maybe I just have to experiment more
I… prefer to play single player games due to reasons, but yeah I should give co-op at least a try. I’ll keep it in mind, thanks!
I mean yeah sts is by far my favourite and most played game at well over 2k hours in sts1 and already past 200 in sts2 which is barely out. So my perspective on playtime and ascension clears might be a tad warped.
I just remembered my first a20 heart to have taken like 400h so sts2 a10 felt kind of like a joke in comparison. But granted act 4 made sts1 a20 quite a bit more difficult and doesn’t exist yet for this one.