• NostraDavid@programming.dev
    link
    fedilink
    arrow-up
    11
    arrow-down
    2
    ·
    1 year ago

    While this was true in a pre-Steam world, it hasn’t been true for a while.

    See Terraria (which didn’t suck, but was lackluster compared to how the game is now), No Man’s Sky, Cyberpunk 2077.

    • frezik@midwest.social
      link
      fedilink
      arrow-up
      6
      ·
      edit-2
      1 year ago

      I don’t have a problem when small studios do it for games like Terraria and No Man’s Sky. It keeps them solvent without having to attach themselves to a big publisher.

      I do have a problem when a giant, established company does it, as is the case for Cyberpunk 2077.

    • dangblingus@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Cyberpunk and NMS did exceptionally decent first day numbers…and then they didn’t do exceptionally decent numbers due to the well-deserved backlash. They would have sold even more copies over the last 5 years if they didn’t scare half of the gaming industry away initially. You have to work really damn hard to save your game from death. Case in point: Bethesda isn’t working to save Redfall and it shows.

    • limeaide@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.

      I think that’s why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it’s not sustainable.

      I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don’t think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn’t a bad game to go back to nowadays.

    • ReakDuck@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I think it becomes a mixture of too early and delaying.

      Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves

  • ManuelC@lemmy.ml
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    The real question is… Can indie games publishers afford the delay of a game?

    • sudoku@programming.dev
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • spectre [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he’s running an indie studio. He’s a cool guy, would fit in on .ml or something for sure.

  • Treeniks@lemmy.ml
    link
    fedilink
    arrow-up
    6
    arrow-down
    2
    ·
    1 year ago

    tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

  • Marxism-Fennekinism@lemmy.ml
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    edit-2
    1 year ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

    Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • Maestro@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch

      • Chariotwheel@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

        But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

      • Zorque@kbin.social
        link
        fedilink
        arrow-up
        0
        arrow-down
        2
        ·
        1 year ago

        It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.

    • fox [comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

      Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

      • Redcuban1959 [any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

        There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90’s.

        Games like Daikatana and SiN were flops due to bugs that required patches to fix.

  • UlyssesT [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Counterpoint: Star Citizen.

    I’m not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.

    • erwan@lemmy.ml
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Yes, landing is difficult.

      There is delaying to release a higher quality product and delaying while having features creep… Not the same thing.

    • Tankiedesantski [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I kind of believe Chris Roberts himself is just an overambitious perfectionist. He pulled the same kind of bullshit with Freelancer, which only released because Microsoft put its foot down.

      I can also believe that a lot of the top people around him are grifters feeding his ambition and perfectionism to keep the gravy train running.

      Either way, they got my Kickstarter money so the only entertainment I’ll ever get from that game is opining about it like I know anything.

    • D3FNC [any]@hexbear.net
      cake
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Nah star citizen was a scam first, game second. If it ever produces a game it will have been purely incidental to continuing to run the scam and milk those whales

  • lobut@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!

    • odelik@lemmy.today
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      How did Gabe Newell offend you?

      The dude has been a bastion of how to run a company that delights its end-users and doing their best to run a company ethically. A staunch group of people that believe in right-to-repair as well as believing in modding and community growth of games.

      Yes there’s issues on the publisher/developmer side of things, however Valve constantly works with studios to help mitigate these pain points and on-board to their platform.