tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.
In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.
The context for this was them deciding to take the time to finish the game properly even if they were no longer going to get paid to do it (the publisher would stop funding).
tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.
In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.
It’s often enough AAA with tons of money that force insane crunch to hit a release date and still have buggy, uncompleted games.
The context for this was them deciding to take the time to finish the game properly even if they were no longer going to get paid to do it (the publisher would stop funding).
https://youtu.be/TbZ3HzvFEto?si=7g4Dylj_zaAeeos_?t=28m28s