Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.
It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.
It probably means you’ll get fucked by pay-to-win mechanics
do you have any examples of this game being pay-to-win?
I’d say it’s pay to advance/skip the grind
If you suck at the game, no amount of money will fix that.just speeds up getting the ships and stuff.
Still need skill
Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.
The question was about Warships, not Tanks.
But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.
It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.
I play WOW without having paid for anything and I have felt no effect of pay to win