• Ziggurat@jlai.lu
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      6 hours ago

      It’s way to avoid a lot of rpg horro stories the classical one include

      • Clear description of the game (which is done in this comic) properly managing expectations is already great

      • Line and veil, in the sense writing done theme that you don’t want at the table, and themes which can be present but not in plain sight for example most people do close the door when having sex, so let’s do the same in tabletop no need to go further than the bard joined the elf in their room, and what happened behind closed door stay behind closed door

      • X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far

      Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being at the verge of tears after a consented intense scene can be one of your best RPG memory ever but being at the verge of tear after feeling like another player assaulted you, can be a horror story, and the difference is just about Accepting it

    • CluckN@lemmy.world
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      3 days ago

      OSHA 1910.132(d)(1)(ii) mandates that safety tools needs to be clearly communicated to each affected employee.

    • spicy pancake@lemmy.zip
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      3 days ago

      basically a safe word system for TTRPGs, LARPs, etc.

      in my experience they’re useful for large and/or public groups but if you have to use them with small groups of familiar people you’re probably just not a good match for each other TTRPG wise

    • blackris@discuss.tchncs.de
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      3 days ago

      Methods like the X card or „lines and veiles“, that you can use to define with what you are comfortable or not and to stop in-game if needed.