Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • insomniac_lemon@lemmy.cafe
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    16 hours ago

    A video has sound, can be exported from the animation software to a single file, and it can be played in a standard video player.

    Animated SVG does not sound like it does that, and needing new paid* software isn’t great for adoption either. And honestly, I’ve never even heard of animated SVG (I’m well aware of SVG and that it probably could be animated with CSS or JS but that alone does not make it a thing).

    The fact that vector works at resolutions (even if they don’t exist yet!) without the author even needing to think about it (let alone re-export) is an advantage. It can be great for many 2D aesthetics (many cartoons even used it!), the biggest complication is Adobe (and whoever is selling a subscription to what you mentioned).

    Also that people are still developing things with Flash (even if it has to be ran via Ruffle) tells me again that the issue isn’t vector, it’s that replacing a format with ingredients is not an effective strategy if you actually want people to use it.

    * yeah I know Flash was expensive as well (except y’know… other ways), but communities were already using it

    • squaresinger@lemmy.world
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      7 hours ago

      The fact that vector works at resolutions (even if they don’t exist yet!) without the author even needing to think about it (let alone re-export) is an advantage.

      That’s why I was talking about meaningful advantages. Today, stuff gets exported in 4k and that’s it. No need for anything more.

      That nobody uses animated SVG should give you a clue about how many people value vector graphics over rasterization. It has uses (mostly when you expect stuff to get zoomed a lot) but only in quite specific use cases.


      There’s ton of free software that exports to HTML5, including most major game engines. And people use that a lot. In fact, you can make VR games that fully run in a browser.

      Browser games still exist. They run on HTML5 now, not on Flash. Web video still exists. It runs on HTML5 players, not on Flash. Little animations in websites still exist. They run on HTML5/SVG/CSS, not on Flash. Flash really was just replaced by HTML5, because it’s plain better on every front.