

I still haven’t seen the last one with Napoleon Dynamite, but I have seen and enjoyed the rest. I love the camp, what can I say 😎


I still haven’t seen the last one with Napoleon Dynamite, but I have seen and enjoyed the rest. I love the camp, what can I say 😎

Seems like a real one and I hope he does well in the next gig. I await the day I can point to him on the screen and say “Did you know he was in Star Trek also?”


Can I just get a solid sequel or reboot on tremors?
Don’t get me wrong, I love the camp it descended into, but the first one was great because half of the magic is that the characters were so ordinary and mundane (instead of wisecracking graboid hunters).
Fuck it what am I even saying, slap that face hugger on el blanco and giddy up!


Every frog has its thorn


Anthony Montgomery (Travis Mayweather) as Postmaster P in Leprechaun in the Hood



Take your pick lol

or



Respect. You’re right. It should be called gas/fuel/energy pedal because you always get more of it when you press it while actual acceleration has more dependencies.



Source: I once did some contract work on a WWE video game and experienced a slice of its fandom.


V part series on the minutiae of the Carthaginian military 😎
https://acoup.blog/2026/04/10/collections-raising-carthaginian-armies-part-i-finding-carthaginians/


the government is not allowed to provide a service for free that a company can charge for
I am beyond mildly infuriated by such an idiotic stance, but it tracks with what I’ve seen.
RIP postal service you’re next.


Haha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.
But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.


But we why know he belongs here haha.
Worf sends son away disappointed he’s not Klingon enough. Son comes back with his Klingon cranked to 11. Worf now disappointed son is not an orthodox Klingon warrior cast in his image 🤷♀️
Plus he’s also a super shitty brother 👌



This statement is something that I dont understand
I’ll try to help fam. The hungry deserve to eat and they have the moral high ground over the ownership class that would rather that person starve and the food they stole destroyed.


Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.
The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.
Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.
But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠


Xbox was so great when it launched. Thanks for bringing us decent length controller cables, hard drives, and Riddick Escape from Butcher Bay 👌
Nowadays, uhh thanks for making an unnecessary media center I guess 🤷♀️

The steam discussions are as spirited and divisive as I expected lol.
Too many problems that show it’s wearing a skin suit like a serial killer pretending to be your neighbor to be invited inside the house. It’s simply not Trek.
- Resource bottlenecks - Not a thing in Trek.
- Crew Morale / Hunger - Not a thing.
- Logistics and transport - Not a thing.
- The “drop” system is borderline P2W mechanics manifest.


The mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.
However, I witnessed a new divide among the team which was less well-known; as more core game developers (such as myself) were recruited to help finish the game, a cultural gap emerged between the newer ‘gameplay’ team and the older ‘Sim’ team. The former group (which went on to spearhead Darkspore) was primarily concerned with how Spore played as a game. Were the mechanics engaging? Did the player’s choices matter? Was the game replayable? In contrast, the ‘Sim’ team carried the traditional Maxis DNA and was more comfortable with Spore as a toy box. Could the players express themselves? Was sharing one’s creations with other players meaningful? Did the game spark the imagination?
These cultural divides ruined Spore’s chances to be a focused, cohesive experience.
Fun Fact. In the ready room interview Brent Spiner retells, in Stewart’s voice, what they were told over dinner: