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Cake day: June 12th, 2023

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  • And to prove your point even further: my friends and I went go-karting for someone’s stag do a couple of weeks ago and it was £50 per person for two fifteen-minute sessions. And that’s even more entry level than autocross, I’d argue!

    We had to get there early, too, and get registered, get changed into overalls and helmet, etc. We had to go through an idiot-proof safety briefing. We had to wait for the previous group to finish their session. We had a break between our two sessions for drinks and to cool down / recover, and another session ran during that time, so ~twenty minutes there. All in all, our half-hour of driving probably came with around an hour and a half of downtime, which I think lowers the value proposition even more.

    (Plus I got heatstroke during it and got increasingly ill as the day went on - and was unable to really eat during our restaurant meal or drink at the bars later in the day - which lowered the value proposition even more for me, ha!)

    £100/hour of actual go-karting, versus £1/hour for most AAA games these days. I don’t tend to like AAA games that much, for the most part, but even with all their bloat, recycled content, open-world downtime, etc, they still seem like better value per money per time than anything motorsports-related.



  • The big difference between the two for me is how much feeling of gameplay expression there is. In Fallout, my options feel like melee, shooting enemies with shotguns, shooting enemies with automatic rifles, shooting enemies with long-range rifles, shooting enemies with lasers, shooting enemies with miniguns, and so on. And the shooting mechanics don’t feel strong enough to really differentiate those different weapons as different playstyles for the most part. If I play a game like Titanfall, Battlefield, etc, then changing weapons can feel drastically different - they handle differently, you navigate combat arenas differently, you prioritise targets differently, you use cover differently. But that doesn’t really feel like the case with Fallout for me without any of the moment-to-moment decision making that tends to allow for gameplay expression in shooters.

    Whereas Skyrim feels like there are a lot more playstyles available. Destruction magic feels very different to conjuration which feels very different to illusion which feels very different to being a stealth archer which feels very different to using a dagger which feels very different to using a huge, two-handed melee weapon. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.







  • Their song “Shut Up And Let Me Go” was fairly successful, too, so they weren’t quite a one-hit wonder.

    I actually quite enjoy their 2018 album “The Black Light”, even if it wasn’t that well received. It’s kind of a stripped back indie dance record, and it’s fine. But they did an alternate version called the “Manchester Version” that had a much more raw, indie rock sound to it that I dig. It’s no masterpiece by any means, but it’s something I’m happy to put on every now and then.



  • I wouldn’t recommend ChatGPT for factual information at all (at least, not without validating for yourself afterwards), but I think it’s quite good for helping you mull over or develop ideas, and for finding “soft answers” to things.

    I used it recently to suggest a font to use, for instance, and found it much, much better than trying to use a search engine. My font knowledge isn’t particularly high at all - I know what serif means but that’s about it as far as technical knowledge, and I wouldn’t recognise or categorise most fonts - but I was able to describe what I wanted to ChatGPT and narrow it down:

    • “I want something more friendly than that”
    • “less professional”
    • “more wonky”
    • “less rounded”
    • “less uncomfortable”

    And so on. I could be somewhat abstract with my requests and it still mostly seemed to understand what I meant. Eventually it suggested something that fit my requirements pretty well. Trying to find a similar suggestion via a search engine would have been very difficult, I think, and would basically have just relied on me stumbling on a “top 10 fonts for X” listicle that happened to cover my requirements.

    ChatGPT is fantastic within its specific niche (assuming you know how to feed it prompts properly and how to interpret its outputs - it’s a tool thats usefulness very much depends on the operator) but I definitely wouldn’t want it to replace search engines.


  • I agree, I had the same thought. And not only is she very pretty, she’s also “believably pretty”; she doesn’t look like a movie star or an unrealistically attractive Instagram model, she looks like someone you could see walking down the street. She’d catch your eye, of course, and probably be the prettiest person you saw that day, but it’s not like some pictures/videos I’ve seen of people where I’ve thought “I’ve never seen someone look that attractive in real life” and there’s a bit of a disconnect because of it.

    Using Olga’s likeness, I suspect a lot of people can be fooled into thinking she’s just a regular person who happens to be at the upper end of the attractiveness scale rather than a paid model, and I’m sure they very intentionally decided to steal her likeness for that reason.




  • You can just say “well they’re stupid that’s what you get” or you can ask yourself why aren’t we getting these people on board while some greasy billionaire can?

    I don’t necessarily like to just dismiss people as stupid, but a lack of education and the ability to understand complex issues is both a big issue for these people and a reason why the greasy billionaires can get them on board. Convincing someone that them paying some of their money into a union will actually result in better working conditions and more money for them - rather than just being poorer - is a lot harder and takes more understanding on their part than someone convincing them there’s less money to go around because there are more immigrants, for instance.

    On top of that, people like to be able to absolve themselves of personal responsibility if they are given the option to. That’s not exclusive to right-wing people, but when that’s coupled with people wanting simple “explanations” because they don’t understand more complex systems with all their consequences, knock-on effects, etc, it makes it easy for right-wing politicians and media to offer simple scapegoats and get people on board.

    To use the immigrants example again: not only is it not your average right-wing voter’s fault in any way - it’s the immigrants’ fault - but also, they don’t personally need to do anything to fix the issue, they just need to let the right-wing politicians get into power and it’ll all be solved for them. It’s all very comforting for them - much more so than being told it’s going to take ten years and some work on their part to improve things.


  • I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

    But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.





  • Those and reducing the requirements for the early blinds definitely stand out to me, yeah. Reducing the early blinds is a very good change - I think most of my early losses aren’t necessarily because I’ve played badly, but rather because it’s too early in the run to have found something to build around or to put any combos together. This change makes you less beholden to RNG in the early game, and also allows you to think a little more about your endgame strategy rather than focusing on surviving right now.