Sales on current-gen consoles must’ve not been great

      • Katana314@lemmy.world
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        3 months ago

        But given how hard it is to convince people to move off of that generation, “last” could start to have other meanings.

        If you’re developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.

        • Bimfred@lemmy.world
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          3 months ago

          I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

          • UndercoverUlrikHD@programming.dev
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            3 months ago

            Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

            Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

    • yesman@lemmy.world
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      3 months ago

      It plays much better than it did on launch.

      I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.